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Jeanyoon Choi (b.1999) is a Computational Artist researching in interconnectivity and complexity through Multi-Device Web Artworks.

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jeanyoon.ch@oi /oi % cat how-to-well-design-semantical-interaction-which-users-actually-care

How to well-design semantical interaction - which users actually care??

2025-02-06

How can a semantic interaction ask something meaningful of a participant without making them reluctant to engage?

Many exhibition interactions depend on bodily movement or a simple gesture. Asking someone to compose text or speak within a specific context is harder. They may hesitate, refuse, or enter something arbitrary. The work cannot assume that every visitor arrives ready to contribute an articulate response.

One approach is to make that hesitation part of the interaction. Inactivity, a face or a small involuntary response can carry the exchange forward. Another is to reconsider the introduction: an immediate estranging event, a gradual invitation that lets someone settle in, or a strong narrative context established before their first action.

A third approach transforms the scale of the input. A small, low-information action can produce an unexpectedly rich semantic response. Input A becomes output AAAAAAAA. That disproportion can be funny, Dadaist or disorienting. A murmur, for instance, could cause a voice interface to respond with extravagant conviction.

In a conventional language-model interface, the user supplies the context and leads the conversation. Here the model could lead, treating a minimal or passive response as enough to continue. I also noted the way a queue may raise a visitor’s expectations and investment, although waiting is not itself the artistic experience.

The particular scenario I am considering begins with rest. Someone lies down on a bed without expecting an interaction. The system addresses them, and their uncertain response becomes part of the exchange. The introduction, the amplification of a small vocal input and the inclusion of passivity all belong to the same design problem.

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