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Jeanyoon Choi (b.1999) is a Computational Artist researching in interconnectivity and complexity through Multi-Device Web Artworks.

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jeanyoon.ch@oi /oi % cat two-rooms-problem-creating-inter-spatial-multi-device-web-artwork

Two-Rooms Problem: Creating inter-spatial Multi-Device Web Artwork

2025-02-07

Three directions meet in the two-rooms problem.

First, inter-spatial connection. Two separate rooms can participate in one multi-device experience. This is the smallest step towards an N-room system that no longer depends on a single exhibition space. A participant cannot encounter all of it from one position.

Second, indirect manipulation. Conventional interface design often reduces cognitive effort through an immediate, legible correspondence between input and output. I want to investigate whether a carefully designed indirect relationship can create critical distance. Poorly designed opacity would merely produce confusion or disinterest; the distance has to become part of the experience.

Third, the boundary between semantic and nonsemantic experience. We are surrounded by meaning, and AI produces and processes more of it. Yet the visible meaning of an object may matter less than the hidden parameters and relationships organising it. Rather than settle on either side, I want a circulation in which the semantic becomes nonsemantic and the apparently abstract becomes meaningful. These are working distinctions, not rigorous categories.

Typing ‘apple’ and receiving an apple video is a straightforward semantic relation. But the position of that video, the images overlapping it and its relations to neighbouring channels may eventually matter more than its subject. The shift is from the object to the system, from the part to the whole.

Proposed elements: two rooms, two kinds of screen and two kinds of mobile interface. One screen displays overlapping generated videos. The other presents graphs and changing parameters without that recognisable content. They remain synchronised. One mobile interface generates content through text or voice; the other adjusts abstract parameters through sliders, toggles and checkboxes.

Arrangement 1 pairs like with like. Room 1 contains the abstract screen and parameter controls. Room 2 contains the videos and content-generating interface. The correspondence is easy to understand, but it risks making the overall structure too self-contained for the problem I want to explore.

Arrangement 2 crosses the pairs. Room 1 contains the abstract screen and semantic input. Room 2 contains the semantic screen and abstract controls. This produces a Möbius-like circuit:

Content entered in Room 1 generates video in Room 2. That video influences how someone in Room 2 adjusts parameters. Those adjustments change the abstract display in Room 1, which in turn influences the next content input.

The crossed arrangement is conceptually stronger because an action’s consequences occur elsewhere and return in another form. It is also harder to understand. The remaining design task is to make that partial understanding engaging, through the specific content and sequence of encounters, rather than explain away the structure.

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