# 적분하는 아이

Canonical URL: https://jeanyoon.ch/oi/texts/banpo-xism-artist-notes-2026-01-14
Type: essay / research note
Author: Jeanyoon Choi (최정윤)
Date: 2026-01-14

## Full text

Eternal return. Nietzsche. Getting beyond Andy Warhol (getting beyond Baudrillard).

In the end this is about eternal return, about Nietzschean affirmation. Even if we keep climbing dialectically (by a chain of semiotic operations) to higher dimensions, we can be blocked or swallowed there again (AI, for instance, can catch up). Then we must integrate further and climb higher still (-ism-ism-ism; Geoffrey West's accelerating scaling functions).

Not everyone can get onto this ring of integral-integral-integral, ism-ism-ism, higher dimension upon higher dimension. But if someone has climbed onto this ring: welcome. You are the "integrating child", searching for a loftier truth (one that does not exist, that cannot be sensed, but that ought to be pursued), and above all playing with the very process of moving toward that truth, able to see life as play. And so you are fully entitled to appear as a god to those below you (those in lower dimensions), or to be expelled as a witch, or ignored as noise.

Let us affirm this process. Amor fati. Let us become, affirmatively, the integrating child.

Head for this meta-dimension, ism-ism-ism. Do not follow the rules of a board someone else has laid out (Banpo-Xism, the system, the game). Step forward yourself, change the rules of the game and reset them.

When you tire of the rules of this (new) game, and when too many people (or AI) imitate this rule-making derivatively (in the manner of minimal marginal difference, Warhol, Baudrillard, late capitalism), make the rules of the (rules of the game). That is, integrate again. Integrate one more step and shake them off. This is how you reach a higher dimension and become the affirming child of integration.

In the end Banpo-Xism gives this message: do not follow the rules of the game; design the rules of the game yourself. Design the rules of the game, and even more the rules of the rules. Until it no longer looks like a game at all! Until (from the old two-dimensional view of the game) it reads as complete disorder! (Ah, how happy and how stupid ignorance is.)

This, truly, is why I loathed game theory. Why emphasise the fixed rules of a game, the unquestionable assumption? There is no fixed, immutable truth, only old dichotomies and valuations that must be torn down. The fixed rules of a game are the other, the existing truth and dichotomy Nietzsche spoke of. Worn out. Go to a higher dimension than this, and the rules of the game, the rules of Banpo-Xism, can be changed all too easily. What is hard is only the idea of integration, the courage to explore, the acceptance of inefficiency.

Game theory is dead. All that can be pursued is the negation of game theory through its own integration, and later, through integration of integration of integration, the sneers of game theory's believers (which are, nonetheless, a higher truth).

What gives form in three dimensions is chaos in two, and generation in a higher dimension can be perceived as destruction in a lower one.
Do not follow the rules of the game. Look at the game from a higher dimension, and change its rules.

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Jeanyoon Choi (최정윤) is a Korean computational artist and researcher (b. 1999), PhD candidate at KAIST XD Lab, making multi-device web artworks. Profile: https://jeanyoon.ch/oi. Index: https://jeanyoon.ch/llms.txt.
