# Square-Board-Game-(다음 차원)

Canonical URL: https://jeanyoon.ch/oi/texts/banpo-xism-artist-notes-2026-01-13
Type: essay / research note
Author: Jeanyoon Choi (최정윤)
Date: 2026-01-13

## Full text

The React tic-tac-toe tutorial: to build tic-tac-toe you climb to ever higher components, Square, then Board, then Game.

Square: zero-dimensional, a point, a single point ("Banpo Xi", "Hanpo Tai").
Board: one field, a system, a board or plane; the content of the whole field ("Banpo-Xism", "Hanpo-Taism").
Game: a collection of fields, the temporal combination of systems (history, a meta-system) ("Banpo-Xism-ism", "Hanpo-Taism-ism").

What we perceive goes up to the Board; the Game and beyond we perceive only indirectly. Yet higher systems such as the Game exist, and the higher we go, the more mechanisms will appear that cannot be understood at Board level. To a user who does not already know the Game's UI, the state of a Board that moves backwards in time, against the rules of tic-tac-toe, may come across as a riddle: an uncanny force, which is really the intervention of a higher-order controller called the Game.

Square, Board, Game, (the next dimension), (the dimension after that). What is the next dimension? What is the one after that? If the UI that controls these next dimensions is not shown, then adjustments of parameters that are self-evident and logical in those dimensions will appear uncanny within the Board, our range of perception. Already the Game's reversal of time is uncanny from the Board's point of view.

This is strikingly similar to the structure of Banpo-Xism. In the first, Banpo-Xism, one navigates inside Banpo Xi: a single point, the equivalent of a Square. In Banpo-Xism-ism one controls Banpo-Xism, that is, the field, but the viewpoint is still fixed on the field. In Banpo-Xism-ism-ism one controls Banpo-Xism-ism. How? The higher we go, the more complex something becomes, yet what we can perceive is the two-dimensional plane of Banpo-Xism. Apartments flying in three dimensions above it is the maximum that can be staged. Up to three dimensions it is obvious; after that, toward Banpo-Xism-ism-ism-ism-ism and higher, explicit parametric adjustments within those higher dimensions appear like uncanny events within our range of perception: the two-dimensional plane of Banpo-Xism and the three-dimensional space above it.

Borrowing only half of the earlier discussion: rather than forcing a geometric change of dimension, could a natural, logical transformation work, like Square, Board, Game, meta-Game, meta-meta-Game?
Banpo-Xism: moving like a point in pursuit of the apartment called "Banpo Xi".
Banpo-Xism-ism: which series is the best? Moving the top value of the board itself (that is, moving Banpo-Xism).
Banpo-Xism-ism-ism: ???? moving Banpo-Xism-ism.
Banpo-Xism-ism-ism-ism: ???? moving Banpo-Xism-ism-ism.

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Jeanyoon Choi (최정윤) is a Korean computational artist and researcher (b. 1999), PhD candidate at KAIST XD Lab, making multi-device web artworks. Profile: https://jeanyoon.ch/oi. Index: https://jeanyoon.ch/llms.txt.
