# 감옥을 탈출하자 바보야

Canonical URL: https://jeanyoon.ch/oi/texts/banpo-xism-artist-notes-2025-12-27
Type: essay / research note
Author: Jeanyoon Choi (최정윤)
Date: 2025-12-27

## Full text

The generation of hierarchy and, at the same time, its destruction. Generation in three dimensions; its 2D shadow is destroyed.

Not mere destruction: generation, order and the granting of new meaning in a higher dimension may be perceived, in a lower dimension, as destruction. What gives form in three dimensions is chaos in two; what gives form in four dimensions is chaos in three.

When we keep moving into ever more elevated dimensions, it shows how meaningless the lower-dimensional order formed so far, Banpo-Xism, the rules of Flatland, has been.

Castrated desire, castrated classes, the bed of Procrustes, forcing things to fit. The example of the panopticon proves that Banpo-Xism is itself a vast prison, and that longing for "a higher floor", for "Banpo", for "Xi" inside this panopticon is just slaves boasting that their own ornaments are better! Even though they are all the same slaves! The truly free person goes beyond that two-dimensional, castrated plane, beyond Procrustes, heading for three dimensions in order to mock the rules of two. Operating in a wider world, in three dimensions.

In this respect Banpo-Xism is deeply Nietzschean, deeply Ubermensch.

1. Explaining the two-dimensional hierarchy (indirectly)

Visitors must clearly recognise that this is a two-dimensional hierarchy, a two-dimensional flatness.
- Option 1) Different screens on the PCs above the PCs: screen 1, a 2D map (coordinate plane); screen 2, the prices of all 19^2 = 361 complexes written out in a long list. Drawback: breaks the unity.
- Option 2) A dashboard to the right of the MW: draw the 2D map (coordinate plane) openly, with an arrow explaining the current position too. Drawback: breaks the immersion.
- Option 3) A map button on the phone: toggling shows the map.
Option 3 fixed; option 2 (or 1).

The coordinate plane here: must emphasise the Cartesian-space side of Banpo-Xism. Like the screen in Dead Poets Society explaining the law of poetry (overall greatness = importance x perfection).

2. Mobile navigation in three dimensions

Possible interactions:
- Raising the dimension by tapping an ad (the shape of the figure is also given here).
- Up/down/left/right scroll interaction (here, interaction is possible per frame, per dimension: 2n axes in total).
- Accelerometer? Multimodal? On hold for now; it risks getting too messy.

Scroll in 2D: navigating up/down/left/right on the given coordinate plane ((L, B) coordinate navigation).
Scroll in 3D: fine-tuning the parameters of the given figure (e.g. (rho, phi) navigation).
In the end, parametric space navigation. The scroll animation in 3D must be convincing and work in continuity with 2D.

I also need to think about how the text (the sign, the Reels name) changes. Likewise a navigation of minimal marginal difference: a minimal marginal difference of no use whatsoever in three dimensions (just like Banpo Xi), yet with an enormous effect in two dimensions (Banpo-Xism). What will this sign be?
- Mathematical, geometric, abstract (O) (i.e. (r, theta, phi) navigation).
- Social, conceptual, critical of consumerism (X): the narrative gets too grand.

Scroll in N dimensions: always keep the navigation function of the nth-dimension interface.

What to show at the core here: the hierarchy in two dimensions (the (L, B) plane) is of no use whatsoever in three dimensions. Some interaction in three dimensions, parameter fine-tuning, or even an (i, j) coordinate move of the 2D-within-3D, has a tremendous effect on the coordinate plane of the original projected 2D space. A trivial interaction in three dimensions shakes the hierarchy in two.

[Ingredients]: accelerometer, 2-DoF scroll.
[Effects]:
- Global: different layout (discrete).
- Global: layout fine-tuning (parametric fine-tuning).
- Local: local target (i, j) manifold change.
- Orientation change (i.e. rotation of the whole manifold).

2D -> 3D ads: not just one ad but several options. Depending on which ad you tap, the 3D figure that follows is entirely different. Likewise 3D -> 4D; that is, the number of cases is parametrically infinite, and in the end it can keep branching out.

So the key questions now: What is this ad? How does it appear naturally? How does the ad's content connect naturally with the 3D structure? In the end, what is the 3D structure?

The content of this 2D -> 3D, reflected narratively. 2D: castrated desire, the desire for recognition, the desire for class, the bed of Procrustes. A prison: a fight for better ornaments, better prison uniforms inside the panopticon. "Escape the prison, stupid" is the core. The Nietzschean message is the core.

The interaction has to feel unified and convincing. If the interaction changes from 2D -> 3D and new settings appear, then 3D -> 4D becomes even harder to explain. How to set the degrees of freedom and axes? The phone's role in 2D navigation: navigate up/down/left/right on the given coordinate plane. The form is given according to "which ad was tapped" (i.e. simple scroll navigation does not change the form).

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Jeanyoon Choi (최정윤) is a Korean computational artist and researcher (b. 1999), PhD candidate at KAIST XD Lab, making multi-device web artworks. Profile: https://jeanyoon.ch/oi. Index: https://jeanyoon.ch/llms.txt.
