# 한가지 파동만이 정답이 아니다

Canonical URL: https://jeanyoon.ch/oi/texts/banpo-xism-artist-notes-2025-08-21
Type: essay / research note
Author: Jeanyoon Choi (최정윤)
Date: 2025-08-21

## Full text

3. The circular relation among three: hope, happiness, future. Isn't the fashion and design trend cycle the same? High-end/luxe → pop → minimalistic → high-end again, a cycle? This simulacral cycle. All of it an exchange of signs. A circular futility... Nietzschean eternal recurrence. The way to play with it: accelerate the cycle. Spin the cogwheel fast! How cute and futile the hamsters inside become! Happiness-hope-future, iron-kettle-radio, Banpo Xi-cram school-psychiatric hospital, high-end-pop-minimal. The stability of the structure of "3", and its permutability. Signs shifting one slot along. The fluidity of signs.

What system am I building? - 3
What is this system? - 3
Why am I building this system? - 3
Why 3, of all numbers? - 3
On what structural stability is this system based? - 3

Mobile interaction

An outpouring, an expression of some desire. Cutting a flow, and while cutting the flow, connecting at the same time to another machine. Cutting and extracting flows of desire and making them work. 2D map interaction, playing (adjusting the city-field) → affects the 3D city. Later this also includes making the 2D city-field 3D.

Large-screen output

Inside the cityscape collage: the problem of 3D navigation. Cityscape collage: in the end, seeing it from only one viewpoint is meaningless; navigation must be guaranteed so it can be seen freely from many viewpoints. This is solved by 2D navigation (map navigation, on the mobile). Intuitively, so that 2D navigation syncs to 3D. The zoom, panning and so on of 2D navigation must be reflected immediately: zoom in/out, pinching, rotating. Map-like navigation: map-like. The map: but this map operates at the differential level of the city-field (how do I implement this?).

Multi-audience handling

When there are several mobile map navigations, how does this affect the city-field? A single audience: OK. Syncing to mobile 1's navigation is enough. But when N >= 2: this collision is used instead, narratively, nC2-wise.

N = 1: one vector, one direction, one normal vector.
N >= 2: a vector space opens between the two vectors. Vector spanning becomes possible between them. A vector in this vector space is in a state of indeterminacy. It can take any value within the spanned space: a state of spectrum. Not just one wave is the right answer!

Increase of dimension:
- N = 1: one-dimensional (fixed to a single normal vector)
- N = 2: two-dimensional (two vectors make a planar vector space; the vector can take any value on this 2D planar vector space)
- N = 3: three-dimensional (even greater freedom!)

Not just one wave is the right answer.
- A single vector: a single way of success. (lambda, t, phi). A single Es muss sein. Competition in the manner of the suneung (the national university entrance exam), in the manner of Banpo-Xism (only higher is the right answer: the consumption of figures, the consumption of numbers, a competition that hangs everything on a single number).
- 2D: a vector span. Room to breathe is secured, between (lambda1, t1, phi1) and (lambda2, t2, phi2). The source of emergence and complexity. Indeterminacy, contingency, fluidity, self-evolution.
- 3D: an increase of dimension (an increase of dimension in differential space). The desiring machine: the will to power. More mobiles: more dimensions. Playing ever more expanded dimensions. The will to power, the realisation of a differential will.

Put in one more different city slice? Like a pizza?

Map-based interaction

The most natural and familiar interaction. Lots of kids, lots of people come and interact simultaneously. A personalised state (N = 1) is given at first, but later, even when many people come at once, it should still give a sufficiently emergent, immersive, intuitive effect. The result has to be somewhat intuitive and chaotic, yet a chaos that is controllable enough, where I can recognise that I am interacting.

Multi-user complexity: even if many people (N = 10) come with mobiles and each interacts separately, it should not be too confusing, and each person's contribution should be clearly signified. Is there a reference for this? Interference between waves → actually good! Actually emergence! The base rules of this design of emergence, of the multi-user system, must themselves be simple. When there are many people, should some referent symbolising only oneself be reflected in the interaction (a colour, a neighbourhood, a nickname, etc.)? Not individual control so much as broad, collective control. "The will of interaction, and its result". What is adjusting, interacting with, the city-field? Field: adjusting a field. Too abstract and it might backfire? A natural chord, harmony?

Combinations of pattern

Affirm the possibility of infinite combinations possible within the space of the map (infinite patterns and spaces), and open up a space where people can run around and play as much as possible!

Koo Jeong A, skateboarding: in the spatial, sculptural elements a skatepark shares, there are also infinite patterns and spaces. Inside a skatepark you meet countless curves that software cannot solve, or could complete. This is a dynamics of forms at once regular and free, made by the use of skateboarding, a unique result that represents "relations".

Interaction: the materials. The map and its navigations: affirm them as they are!

Affirming the map

Affirm the map. The map is my material. Let me start naturally from the map. The map: more precisely, the city-field is the underlying field that will be the basis of all calculation. Recombination: the possibility of recombination (chilgyo nori, the tangram). Field, landscape, environment, topology, dynamism, evolution, process. The "informal" form of a differential order.

The role of interaction

Differentiation. City-field. Latent relations. To change and recombine the whole urban structure, interaction is applied on the differential side: on the city-field.

The problem of magnification, of scale

On top of some small city fragments... the joining of an enormously large city fragment! (Banpo Xi?) V-Effekt.

Static → dynamic

Self-generating, with flow. A living, breathing city: breathing. Expanding, then contracting. With a certain periodicity (a combination of flashing lights: what completes a city's night landscape is a combination of twinkling lights, building lights, each blinking individually with a certain periodicity, and therefore, as a whole, complex and emergent. This is what makes the city "alive and breathing"). Dynamic: self-generating, with flow, alive and breathing, emergent. Lights switching off and on, scale growing and shrinking. Each element has a periodicity. But the periodicities of all the elements are each different. Seen as a whole, this makes visual emergence, the true face of the city. Visual tests: I should think beyond static situations about such dynamic, periodic situations.

Flow: changing places

With N places and (N-1) objects, things can always stay fluid (a flow is generated). The will of (N-1) that Deleuze speaks of. Rush Hour. Because there is an empty place, because there is an N - (N-1) relation, changing places, countless changes of place, multiplication through changes of place become possible. This changing of places makes an endlessly dynamic, living city. So in the end, is it topological transformation that makes the city breathe? Ceaseless variation, self-collage.

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Jeanyoon Choi (최정윤) is a Korean computational artist and researcher (b. 1999), PhD candidate at KAIST XD Lab, making multi-device web artworks. Profile: https://jeanyoon.ch/oi. Index: https://jeanyoon.ch/llms.txt.
